![]() String indicator for pass location: left, middle, or right. String indicator for pass length: short or deep. qb_scrambleīinary indicator for whether or not the QB scrambled. qb_spikeīinary indicator for whether or not the QB spiked the ball. qb_kneelīinary indicator for whether or not the QB took a knee. qb_dropbackīinary indicator for whether or not the QB dropped back on the play (pass attempt, sack, or scrambled). no_huddleīinary indicator for whether or not the play was in no_huddle formation. shotgunīinary indicator for whether or not the play was in shotgun formation. Numeric yards gained (or lost) by the possessing team, excluding yards gained via fumble recoveries and laterals. String indicating the type of play: pass (includes sacks), run (includes scrambles), punt, field_goal, kickoff, extra_point, qb_kneel, qb_spike, no_play (timeouts and penalties), and missing for rows indicating end of play. descĭetailed string description for the given play. Numeric value for total yards gained on the given drive. Numeric yards in distance from either the first down marker or the endzone in goal down situations. String indicating the current field position for a given play. Time at start of play provided in string format as minutes:seconds remaining in the quarter. downīinary indicator for whether or not the posteam is in a goal down situation. driveīinary indicator for whether or not a score occurred on the play. quarter_endīinary indicator for whether or not the row of the data is marking the end of a quarter. String indicating which half the play is in, either Half1, Half2, or Overtime. Numeric seconds remaining in the quarter. Numeric distance in the number of yards from the opponent's endzone for the posteam. String abbreviation for which team's side of the field the team with possession is currently on. String abbreviation for the team on defense. String indicating whether the posteam team is home or away. String abbreviation for the team with possession. 'REG' or 'POST' indicating if the game belongs to regular or post season. Numeric play id that when used with game_id and drive provides the unique identifier for a single play. To load valid game_ids please use the package functionįast_scraper_schedules (the function can directly handle theĭata frame where each individual row represents a single play forĪll passed game_ids containing the followingĭetailed information (description partly extracted from nflscrapR): If TRUE, the final message will be suppressed (for usage inside of build_nflfastR_pbp). Game_id (see details for further information).Īdditional arguments passed to the scraping functions (for internal use) Vector of character ids or a data frame including the variable Information to the output of this function, it is recommended to use As nflfastR now provides multiple functions which add Load and parse NFL play-by-play data and add all of the original update_db: Update or Create a nflfastR Play-by-Play Database.teams_colors_logos: NFL Team names, colors and logo urls.stat_ids: NFL Stat IDs and their Meanings.report: Get a Situation Report on System, nflverse Package Versions.nflfastR-package: nflfastR: Functions to Efficiently Access NFL Play by Play.load_player_stats: Load Player Level Weekly Stats. ![]()
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